Creative Broadcast Agency

Gaming & esports

Your players are the best in the region. Make sure the broadcast looks like it.

Esports broadcast solutions built for tournaments: video game event production with 120fps game capture, 16+ input sources, low-latency SRT and broadcast-standard replay. Competitive video game tournament production, from a single venue to several arenas at once.

PGM OBSERVER / MAP
Cuts
0
Last
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You are in the director's chair. Pick a camera, then press Take to put it on air. Keys 1 to 4 pick, T takes.

PROGRAMME OUT

Director-led replay
Live
Game capture
120fps
Simultaneous sources
16+
SRT latency
<500ms
What's included

What we deliver on every engagement.

  • 120fps hardware game capture with title-specific observer stations

  • 16+ simultaneous sources (PCs, player POV, talent desk, crowd) via 10GbE IP backbone

  • Broadcast instant replay with director-led multi-angle selection

  • Sub-500ms SRT latency, multi-platform output (Twitch, YouTube, Facebook Gaming, TikTok)

Why esports is different

The game is already a broadcast. You are framing it for an audience that notices.

Esports audiences grew up watching broadcast-grade production from Twitch, YouTube, and the major tournament organisers. They notice when a game capture drops a frame. They notice when the observer is on the wrong player. They notice when the replay misses the kill. A sub-broadcast-quality production drives them straight back to the VOD of the game they actually wanted to watch.

Esports production is a different discipline to corporate broadcast. Game capture hardware has to be title-specific. Observer stations need real gamers, not camera ops. Talent desk needs studio lighting and broadcast lavaliers, not a conference-room mic. Replay needs to be director-led with multi-angle selection, not pre-recorded.

We built our stack around those requirements. Our senior lead served as Technical Manager on the Esports World Cup, across five arenas over three months, and that is the standard we build to.

Where the standard comes from

Arena scale, learned at the top of the sport.

Our senior lead served as Technical Manager on the Esports World Cup, across five arenas over three months. That is where our esports standard comes from: every arena with its own control room, its own observer team, its own replay station and its own talent desk, and every match going out to several platforms at once.

We build the same shape for your tournament, at the size it needs: the game feeds, the player cams, the crowd cams, the walk-ons, the post-match interviews, and the social clips cut while the next match is still in warm-up. That is the esports standard. The broadcast never stops.

Under the hood

Specification.

Technical specification

Game capture
Observer team
Signal backbone
Replay
Latency
Talent desk
Distribution
FAQ

What buyers ask before they book.

Do you do the whole tournament or just the broadcast?

Which game titles do you have observer hardware for?

What latency can you deliver?

Can you run multilingual casters?

What is your capacity for a multi-day tournament?

Tell us the title, the format and the dates.

We scope every tournament broadcast against its bracket, not a package.

Scope your event