Every moment that mattered. Replayed in slow motion. Exactly when it counts.
Broadcast-grade multi-angle slow-motion replay. Director-controlled replay timing for sports, esports, and live events. Instant archive access during and after broadcast.
You are in the director's chair. Pick a camera, then press Take to put it on air. Keys 1 to 4 pick, T takes.
REPLAY TO AIR
- 4x
- 6
- Live
- Seconds
What we deliver on every engagement.
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Multi-angle broadcast replay with up to 4x slow-motion
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Director-controlled playback with highlight tagging for post-event packages
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Tight integration with the vision mixer for clean live-to-replay transitions
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Post-event archive export: tagged highlights, full-game, best-of reels
The play happened. The audience needs to see it again.
Live sport, esports, and ceremonial broadcasts live or die on the replay. A goal scored, a winning point, a knockout, a presidential handshake, a keynote reveal. The live shot catches it once. The replay proves it. Without the replay, the moment is gone the second it happens and the broadcast feels less than television.
Most event production companies can record. Fewer can cut a replay in real time, from multiple angles, with slow-motion selection and director-controlled timing, in a way the viewer experiences as if it had been scripted. We run broadcast-grade replay on the same class of replay server that premier sports broadcasters use, and we have run multi-camera league football with replay and highlights on the live path.
Esports, sports, ceremonies, and corporate reveals.
- Replay of the play from multiple angles: player POV, in-game observer, arena crowd.
- Football, padel, basketball, combat sports. Broadcast-grade replay with director-controlled slow-motion. Plays and points re-cut for social clips within minutes of happening.
- Product launches, award ceremonies, ribbon cuttings. The moment of reveal captured from multiple angles and replayed in the broadcast.
- Every tagged moment exported as a standalone clip during or after the event. Delivered to the client within hours for same-day social distribution.
Specification.
- Multi-channel broadcast replay servers. 4+ simultaneous input channels, 6+ output channels, up to 4x slow-motion speed with frame-accurate control.
- Broadcast-trained replay operators, not videographers. Operators know the sport, anticipate the replay moment, and drive the server with muscle memory.
- Tight integration with vision mixer. Clean live-to-replay transitions with audio ducking. Director calls the replay; operator executes in seconds.
- Live tagging of highlight moments during the broadcast. Tagged moments export as standalone clips with timecode metadata for post-event editing.
- Full ISO recording of every input channel plus replay output. Available for post-event highlight cuts, best-of reels, and archive distribution.
- 1.5x, 2x, 3x, 4x slow-motion with true-motion quality (not frame-interpolation artefacts). Higher ratios available on pre-recorded moments.
Esports broadcast production
Esports broadcast production and video game tournament production for leagues and competitions. Multi-camera, instant replay, low-latency SRT streaming.
Learn moreMulti-camera production
Professional multi-camera video production for events, broadcasts, and corporate videos. Up to 12 cameras, 4K output, MCR vision mixing. Dubai and GCC.
Learn moreSocial media live streaming
Social media live streaming production for Instagram, TikTok, Facebook, YouTube, X, LinkedIn. Vertical and horizontal formats, broadcast-quality, mobile-optimised.
Learn moreWhat buyers ask before they book.
Can replay run on a single-camera setup?
Single-camera replay is possible but limited. The power of replay comes from multi-angle selection. Minimum recommended for broadcast-grade replay is 3 cameras feeding the replay server; 6+ for esports and premium sports production.
How fast can a replay get to air?
Seconds. The replay server pre-records continuously. The operator selects the moment and angle, the director calls the cut, and the replay is on air. For complex multi-angle sequences, 10-20 seconds; for simple single-angle slow-motion, 3-5 seconds.
What about IP-based replay versus SDI?
Both are available. IP replay suits venues with 10GbE or SMPTE 2110 backbones; SDI replay remains the workhorse for SDI-native productions. We use whichever fits the venue backbone without asking the client to adapt.
Can tagged highlights be exported during the event?
Yes. Live tagging marks highlights on the server. Exports happen in parallel to the live broadcast so your social team has clips within minutes of the moment happening. Standard for competitive events where audience growth depends on same-day clip distribution.
Do you do replay-only engagements?
Yes. CBA can provide replay service as a standalone to complement an existing production. Kit arrives, operator arrives, integrates with your vision mixer, delivers replay through the event. Booking is per-day plus kit.
Tell us the sport, the cameras and the dates.
We scope replay against the production it joins, not a package.