Esports World Cup: a Technical Manager credit across five arenas.
Our senior lead served as Technical Manager on the Esports World Cup in Riyadh, across five arenas over three months. A personal credit, not a CBA contract, and the standard we scope every esports engagement against.
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Five arenas. Three months. Riyadh.
Our senior lead served as Technical Manager on the Esports World Cup, across five arenas over three months. Two arenas ran live in parallel for two months. This is a personal credit held by our senior lead, not a CBA contract. It is the standard we scope every esports engagement against.
Technical management at tournament scale.
- The Technical Manager role ran across five arenas over the three-month tournament window in Riyadh.
- For two of those months, two arenas ran live at the same time. Esports broadcasting at this scale does not pause between matches. The technical management has to hold across every concurrent multi-camera tournament production.
- Esports production is scoped from experience, not theory. When we plan an esports broadcast, the plan is built by someone who has run technical management at the largest scale the discipline offers.
The standard we scope against.
We do not claim the Esports World Cup as a CBA delivery. We claim the experience. Every esports broadcasting engagement CBA takes is scoped against what that role demanded: concurrent arenas, long tournament windows, and a broadcast that never stops.
The same standard, on other stages.
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