Creative Broadcast Agency

GlossaryTechnical reference

Comms Systems

Comms (communications) systems connect production team members through headsets and microphones so they can coordinate in real time.

Where we use this
Where it sits
Alongside the programme: every crew position on headsets and talkback.
Why it matters
A show is only as fast as the call from the director to the operator.
Watch for
Comms on the same network as the programme. When one fails, both do.
Definition

What it means in live production.

Comms (communications) systems connect production team members through headsets and microphones so they can coordinate in real time. A director calls shots to vision mixers, mixers communicate with camera operators, graphics operators coordinate with mixers, and everyone stays synchronized across the distributed production.

On a distributed production, several venues plus a master control room, comms is critical infrastructure. The director in the main MCR needs to reach the vision mixer, audio mixer, graphics operator, technical director, and every venue supervisor, all at once. Professional comms systems handle this complexity with user groups (different comms channels for different roles).

In practice

How it works on a live production.

Comms typically use intercom (hard-wired, analog) or IP-based comms (digital, over network). Analog intercom is reliable and simple but requires running physical cables everywhere. IP-based comms integrate with network infrastructure and scale easily but require expertise in network design.

For large productions, we use combinations: primary comms might be analog intercom for core MCR team (immediate, reliable), with IP-based backup for arena supervisors and remote crew. This hybrid approach captures advantages of both.

Headset distribution matters. Main operators (director, vision mixer, audio mixer) have comfortable headsets worn for the entire event. Camera operators have lightweight headsets positioned for convenience. Talent in-venue might have earpieces so they hear cues (when to start speaking, when segment ends).

Talkback (one-way comms from control room to talent) is separate from intercom. Intercom is crew-to-crew (two-way discussion). Talkback is producer-to-talent (one-way instruction). These require different systems to prevent confusion.

FAQ

Questions people ask about this.

How many comms channels do we need?

Can we use wireless headsets for comms?

What happens if comms fail during the event?

How do we prevent crew members from transmitting accidentally?

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